Fixing the PvP world
Let’s face it the PvP world got stale. The main reason for this was the lack of people playing that server; choosing the play the SMP server instead, leading to more people to then play SMP creating a negative feedback loop of people playing SMP over PVP. SMP also becomes tiring when it became the only thing to do.
To reverse this spiral, we have had to put the player back into player vs player; meaning a map and balance reset with a small map to push players together. This will not to be everyone’s liking but this will be important for two reasons. It firstly makes the PvP world built for PvP. When playing this server, you shouldn’t be safe and expect and attack at any moment. The PvP world should FEEL like a constant war zone and should not be about building long lasting bases. SMP then has more meaning because it becomes the ONLY place that players should be thinking about building for the long term.
With the small border it also means giant farms become harder to produce with the constant threat of raids happening, this means the competitive money aspect of the server becomes harder and more involved, no longer being able to just afk to pull in thousands of in game dollars. I am also hoping to give more incentive to players hunter each other down by implementing a reward for killing another player and punishing you for dying by transferring a percentage of your wealth to your attacker. Teams obviously will transfer money between each other to prevent this, but a coordinated attack on a base could massively sway the scoreboard.
Lastly, I wanted to continue to develop a PVE combat experience. Players should be soon able to experience the adventure world’s stage one. This should provide an RPG experience for those who want to work as a team or get that feeling of discovery. As you might expect making a whole world takes allot of time. So, we are adding things in stages and get feedback for implementing the rest of the world! Thanks for everything and I will see you all in game!